TrenchPhone
A game inspired to the Signal Corps Service during the First World War trench warfare. These soldiers had to restore the communication infrastructures between various trenches and carried heavy phone cable spools. They operated in freshly conquered territories, close to the enemy lines and often out of the trench protection, making them easy victims to enemy snipers and air raids.
Trench Phone is a 4-players game controlled via one keyboard (see the in-game tutorials for details), for a total of one Sniper and three "Trenchers". Trenchers win if they connect 7 phone poles. Sniper wins if prevents them from restoring the communications. The roles are randomly picked every round
Credits
- Marco Bianchi - Game Dev & Game Design
- Marco Manis - Sound & Music Design
- Agostino Dessi - Game Design
- Manuela Galletta - Character Design
- Fabrizio Tronci - Graphics & Game Dev
The controller are:
Player 1 | Player 2 | Player 3 | Player 4 |
up: W left: A down: S right: D | up: UP ARROW left: LEFT ARROW down: DOWN ARROW right: RIGHT ARROW | up: H left: U down: Y right: T | up: NUMPAD5 left: NUMPAD9 down: NUMPAD8 right: NUMPAD7 |
Status | Released |
Platforms | HTML5 |
Author | Marco Bianchi |
Made with | Unity |
Tags | Global Game Jam, Local multiplayer, World War I |
Average session | A few seconds |
Multiplayer | Local multiplayer |
Player count | 1 - 4 |
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